/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

/* Script Data Start
SDName: Boss salramm
SDAuthor: Tartalo
SD%Complete: 80
SDComment: TODO: Intro
SDCategory:
Script Data End */

#include "ScriptPCH.h"
#include "culling_of_stratholme.h"

enum Spells
{
    SPELL_CURSE_OF_TWISTED_FLESH                = 58845,
    SPELL_EXPLODE_GHOUL                         = 52480,
    H_SPELL_EXPLODE_GHOUL                       = 58825,
    SPELL_SHADOW_BOLT                           = 57725,
    H_SPELL_SHADOW_BOLT                         = 58828,
    SPELL_STEAL_FLESH                           = 52708,
    SPELL_SUMMON_GHOULS                         = 52451
};

enum Yells
{
    SAY_AGGRO                                   = -1595032,
    SAY_SPAWN                                   = -1595033,
    SAY_SLAY_1                                  = -1595034,
    SAY_SLAY_2                                  = -1595035,
    SAY_SLAY_3                                  = -1595036,
    SAY_DEATH                                   = -1595037,
    SAY_EXPLODE_GHOUL_1                         = -1595038,
    SAY_EXPLODE_GHOUL_2                         = -1595039,
    SAY_STEAL_FLESH_1                           = -1595040,
    SAY_STEAL_FLESH_2                           = -1595041,
    SAY_STEAL_FLESH_3                           = -1595042,
    SAY_SUMMON_GHOULS_1                         = -1595043,
    SAY_SUMMON_GHOULS_2                         = -1595044
};

class boss_salramm : public CreatureScript
{
public:
    boss_salramm() : CreatureScript("boss_salramm") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_salrammAI (pCreature);
    }

    struct boss_salrammAI : public ScriptedAI
    {
        boss_salrammAI(Creature *c) : ScriptedAI(c)
        {
            pInstance = c->GetInstanceScript();
            if (pInstance)
                DoScriptText(SAY_SPAWN,me);
        }

        uint32 uiCurseFleshTimer;
        uint32 uiExplodeGhoulTimer;
        uint32 uiShadowBoltTimer;
        uint32 uiStealFleshTimer;
        uint32 uiSummonGhoulsTimer;

        InstanceScript* pInstance;

        void Reset()
        {
             uiCurseFleshTimer = 30000;  //30s DBM
             uiExplodeGhoulTimer = urand(25000,28000); //approx 6 sec after summon ghouls
             uiShadowBoltTimer = urand(8000,12000); // approx 10s
             uiStealFleshTimer = 12345;
             uiSummonGhoulsTimer = urand(19000,24000); //on a video approx 24s after aggro

             if (pInstance)
                 pInstance->SetData(DATA_SALRAMM_EVENT, NOT_STARTED);
        }

        void EnterCombat(Unit* /*who*/)
        {
            DoScriptText(SAY_AGGRO, me);

            if (pInstance)
                 pInstance->SetData(DATA_SALRAMM_EVENT, IN_PROGRESS);
        }

        void UpdateAI(const uint32 diff)
        {
            //Return since we have no target
            if (!UpdateVictim())
                return;

            //Curse of twisted flesh timer
            if (uiCurseFleshTimer <= diff)
            {
                DoCast(me->getVictim(), SPELL_CURSE_OF_TWISTED_FLESH);
                uiCurseFleshTimer = 37000;
            } else uiCurseFleshTimer -= diff;

            //Shadow bolt timer
            if (uiShadowBoltTimer <= diff)
            {
                if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                    DoCast(pTarget, SPELL_SHADOW_BOLT);
                uiShadowBoltTimer = urand(8000,12000);
            } else uiShadowBoltTimer -= diff;

            //Steal Flesh timer
            if (uiStealFleshTimer <= diff)
            {
                DoScriptText(RAND(SAY_STEAL_FLESH_1,SAY_STEAL_FLESH_2,SAY_STEAL_FLESH_3), me);
                if (Unit* random_pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                    DoCast(random_pTarget, SPELL_STEAL_FLESH);
                uiStealFleshTimer = 10000;
            } else uiStealFleshTimer -= diff;

            //Summon ghouls timer
            if (uiSummonGhoulsTimer <= diff)
            {
                DoScriptText(RAND(SAY_SUMMON_GHOULS_1,SAY_SUMMON_GHOULS_2), me);
                if (Unit* random_pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                    DoCast(random_pTarget, SPELL_SUMMON_GHOULS);
                uiSummonGhoulsTimer = 10000;
            } else uiSummonGhoulsTimer -= diff;

            DoMeleeAttackIfReady();
        }

        void JustDied(Unit* /*killer*/)
        {
            DoScriptText(SAY_DEATH, me);

            if (pInstance)
                pInstance->SetData(DATA_SALRAMM_EVENT, DONE);
        }

        void KilledUnit(Unit * victim)
        {
            if (victim == me)
                return;

            DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
        }
    };
};

void AddSC_boss_salramm()
{
    new boss_salramm();
}
